Some of my favourite games feel like a second job. Ferrying cargo between systems in Elite Dangerous, doing shifts on the forklift in Shenmue, driving a truck around Europe in Euro Truck Simulator 2. So I always knew Shipbreaker would appeal to me. It’s a game about a regular working stiff on a mission to clear a mountain of debt by scrapping disused spaceships. It might all be taking place in a rich, vividly realised sci-fi setting, but you’re still clocking in for the nine to five and breaking your back for The Man.
I love this about it. Science fiction games rarely focus on what it’s like just existing in these settings, and it’s refreshing to spend time in a universe like this without being a hotshot fighter pilot, a space knight, or the chosen one. You’re just some person. One of thousands of shipbreakers bobbing around in orbit, quietly turning abandoned old starships into the precious raw materials required to make new ones.
If you’ve never played Shipbreaker, it’s pretty simple. You’re an astronaut floating around a huge orbital platform above the Earth. Below you there’s a barge for storing expensive, reusable items like airlocks, chairs, and control panels. To your left and right, a recycler and a furnace. The furnace is for melting down cheap, soft metal; the recycler is for more advanced materials. In the middle, a ship. It could be a large cargo vessel or a small one-person station hopper. And it’s your job to tear it apart using a variety of tools, and toss the carved off parts into these three receptacles.
THEM’S THE BREAKS
Esta historia es de la edición August 2021 de PC Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición August 2021 de PC Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios