Game director Henrik Fåhraeus emphasises that the studio isn’t trying to retread old ground and its goals are a bit different this time around. “Rather than trying to match the width of Crusader Kings II, which is huge after seven years of expansions and DLC, we went deep instead, and thought about what it means to be a ruler.”
Yet, it actually still seems pretty wide. Massive, really. There aren’t merchant republics, nomadic tribes are now just regular tribes and the inventory system – which lead designer Alexander Oltner admits was horrible for balance and led to stat bloat – has been tossed out, but the list of what’s been kept is a lot longer. Indeed, one of Crusader Kings III’s most touted features, lifestyles, sprang from the Way of Life DLC.
There are a lot of things for a medieval ruler to worry about, from economic concerns to religious crises – you’ve got a whole dynasty and your realm demanding your attention – but through the lifestyle system you can work just on yourself. Previously that meant picking a focus, like warfare, and just getting a stat boost. In Crusader Kings III picking a lifestyle gives you access to a trio of trees that would look perfectly comfortable in an RPG. If you pick the martial lifestyle, for instance, you might focus on chivalry, unlocking thematically appropriate perks and eventually becoming a gallant knight.
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