Valorant occupies a unique space in Riot Games’ catalogue: it’s their only title that doesn’t follow directly in League of Legends’ footsteps. Set in its own sci-fi world rather than the land of Runeterra, it seems under even greater pressure to carve out its own identity.
“LoL is like our big sister at Riot,” says creative director David Nottingham. “So obviously when we dream for the future we look at the trajectory and success of League as we think about where we want the game to be 2,5, 10 years from now. That doesn’t mean we expect to follow the same cadence, but we take inspiration and learnings as we map out and pursue our own path.”
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
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