NEED TO KNOW
RELEASE February 22, 2022
DEVELOPER Sloclap
PUBLISHER In-house
LINK sifugame.com
Kung fu brawler Sifu is about “mastery through practice”, and after watching a gameplay demonstration, I can confirm that beating up an entire apartment building like Iko Uwais is going to take more than button mashing. But make too many mistakes on this single-player revenge journey, and you’ll age into dust before gaining satisfaction.
Sifu looks and sounds similar to Absolver, developer Sloclap’s previous game – those thwap thwap thwap hit effects are still super satisfying – but its fighting system isn’t a copy. Absolver’s combat involved a cool moveset customisation menu where players could mix-and-match combat styles and build combos that flowed between stances, and Sifu doesn’t have an equivalent. All of Sifu’s moves are inspired by Pak Mei Kung Fu, which its creative director personally practices.
Sifu does include “over 150 attacks” to work with, though, and a lot of the moves will be unlocked as you play through the campaign. A few of the skills I saw were Pushback Cancel, which introduces a way to negate shoves, Crooked Foot, which adds the option to perform a throw after a successful parry, and Rush Slide Kick, which is what it sounds like. I’ll miss Absolver’s drunken-style Stagger combos, which I doubt the real-life Pak Mei school endorses, but it looks like we’ll still have the opportunity to develop a personal fighting style in Sifu.
SIFU DIET
Esta historia es de la edición December 2021 de PC Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición December 2021 de PC Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios