Some of strategy gaming’s most influential titles were developed for consoles, but by 2000 the genre had been synonymous with PC for a decade.
The launch of the PlayStation 2 saw more and more people drift away from their PCs, prompting Microsoft to make the Xbox, which appeared the following year. It might have looked like a PC, but when it came to traditional strategy games, it was just as hostile an environment as any other console. The audience was shrinking, publishers were becoming increasingly risk-averse and players were coalescing around stalwart franchises.
Out of this came oddities, hybrids, spin-offs and more experiments with 3D maps and cameras, like Massive Entertainment’s real-time tactics game, Ground Control. Similar to Relic’s Homeworld, it gave you free rein of the camera, letting you zoom out for an overview of the battle – though not quite as far, given the smaller scale – and then all the way up to your beefy sci-fi units, watching them from ground level as they bombarded enemy fortifications or stormed bases. It looked great, and it boasted plenty of other noteworthy features, like 3D terrain that could modify accuracy, foliage that could hide troops and customisable units.
At the same time, Shiny Entertainment introduced the world to Sacrifice. In another reality, Sacrifice is probably hailed as an important and influential RTS, but for some reason we’re stuck in the one where it’s more of a brilliant, overlooked curio. With a library that included Earthworm Jim and MDK, Shiny’s games were typically strange and inventive, but the studio had never worked on anything close to a strategy game. That might have been an advantage, as Sacrifice ripped apart RTS conventions.
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios