Tactical espionage action
There min is the codename of an enemy agent, and she’s my prisoner. I’ve interrogated her several times, revealing intel that will unlock new missions. But I have another trick up my sleeve. I brainwash her, planting a trigger phrase in her mind that, when spoken, will force her to switch sides. Then I release her and she rejoins the ranks of the enemy.
Later, on one of those missions she helped me discover, I encounter her out in the field. Before she has a chance to attack me, I use the trigger phrase and she joins my agents as an ally. It’s a deeply satisfying moment, and an example of the systems that make this espionage game so compelling. I could have just executed Theremin after I received the information that I needed, but this option, while more expensive, is ultimately a lot more useful to me in the long run.
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