The city begins to take shape as PHIL goes on a mod hunt
Opening the Steam Workshop, I spend a while playing with various district styles. My plan is to give each district a theme. I want vibrant, contrasting communities – pockets of cyberpunk techno-living next to medieval townships and fantasy wonderlands. But then I change my mind. After all, isn’t PC gaming one big melting pot – a confluence of community and individuality? I hope so, because using district mods is complicated, and keeps making the game crash.
Instead, I just download pages and pages of buildings that will automatically construct on any residential, commercial or industrial zones I lay. We’ve got neon skyscrapers, we’ve got classical architecture, we’ve even got a KFC. When I’m done, we’re subscribed to 528 items on the Steam Workshop. I open up Cities: Skylines and wait for a new map to load. It takes a long time.
Esta historia es de la edición June 2018 de PC Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición June 2018 de PC Gamer.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios