FORMAT PSVR / ETA SPRING 2022 / PUB POLYARC DEV POLYARC / PLAYERS 1
Once upon a time, a tiny mouse introduced herself using American Sign Language and signalled her way into the hearts of many. Whiskered protagonist Quill found herself among even more friends when she embarked on her first PSVR adventure a few months later. Since her 2018 debut in Moss, Quill has solved more than her fair share of puzzles, saved her uncle, and defeated the fire-breathing snake Sarffog – but that’s far from the end of the story. Moss: Book II continues the tale later this spring.
Lincoln Davis, publishing director at developer Polyarc, begins: “We wanted to double down on all those things that we fell in love with in Book I – the depth of the environments, your physical presence in the world, that immersion, and obviously your connection with Quill.”
The threat to Quill’s home didn’t end with Sarffog, and following the snake’s defeat a certain nefarious gaze has turned towards the mouse. Arcane forces are at work, and Quill has tracked them to their base – an ornate castle. But whereas Moss was a storybook adventure that progressed with the turn of each page, developer Polyarc is taking a different approach for Moss: Book II.
Brendan Walker, principal engineer at Polyarc, tells us, “A lot of the rooms in the first game were sort of singleuse – you’d enter a puzzle, you’d do it once, and you’re done with it.”
In Book II the castle is an interconnected space, and you’ll revisit rooms to discover they are not exactly how you left them.
Esta historia es de la edición April 2022 de PLAY Magazine UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición April 2022 de PLAY Magazine UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
NOT SO SILENT
With a Silent Hill renaissance on the horizon, the Western developers who worked on the most recent four entries - Silent Hill: Origins, Silent Hill: Homecoming, Silent Hill: Shattered Memories, and Silent Hill: Downpour - talk to James Winspear about keeping a light aflame while the fog rolls in
Late night with the devil
My, my, what manner of BAFTA is this?\" said Andrew Wincott, slipping into Raphael's dulcet tones with ease as he accepted the BAFTA for Performer In A Supporting Role earlier this year.
NCE BITTEN, THRICE SNEAKY
We base-jump towards our first taste of Metal Gear Solid Delta: Snake Eater, talking with series producer Noriaki Okamura about our hands-on with the remade Virtuous Mission section of the classic stealther.
Crimson Desert
Devils may cry, and so might you after this
Spine
Looking to equal gun-fu classics
Lost Records: Bloom & RageTape 1
Hitting play on Don't Nod's coming-of-age tale
PS5 Pro to launch
PS5 architect Mark Cerny finally revealed' one of the worstkept secrets in gaming history - stick 7 Nov in your calendar
Batman: Arkham Asylum
15 years!? Holy depressing passing of time, Batman!
The Elder Scrolls Online: Gold Road
Keeping us engaged with the carat-and-stick approach
Alan Wake 2: Night Springs
Keepin' it weird