It’s difficult playing other farming games after you’ve played Sakuna: of Rice and Ruin. For all the satisfaction I’ve found in the likes of Stardew Valley, My Time at Portia, Spiritfarer, and Ooblets, I’ve never been as pleased with any virtual crop I’ve ever grown as I have in Edelweiss’ demon-slaying action game. A side-scrolling brawler crossed with a farming simulator might seem like a weird hybrid, but Sakuna: of Rice and Ruin makes the two work in harmony. It’s safe to say that this is the most excited about rice paddies I’ve ever been in my life.
Sakuna isn’t your normal farming game. Sure, Stardew Valley has rice crops, but that’s nothing compared to the hardcore rice farming here. It’s next level. It’s not a case of chucking some seeds in the ground and watering them every day. Growing rice is a delicate process, and even slight adjustments to water and weather could mess with your harvest. Growing those little white grains is serious business.
After being banished to a demon-infested island, Sakuna and her new human family need to grow rice as their main food resource, and it’s her job to plant, nurture, and harvest the crops. A day for Sakuna goes along the lines of checking on the paddy, scavenging for resources, then spending the evening with the family, sharing stories over a meal.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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