Nowadays, 3D is becoming an essential part of the process for our pre-production, worldbuilding and concept art, including both realistic and stylised approaches. Free and friendly, I believe Blender is a perfect entry point for artists to get into 3D, especially those that have only dabbled in drawing and painting.
There are many ways Blender can be advantageous and speed up the concept process. There's no way to replace the fundamental expertise though, and adding 3D tools to your artistic skill set can only enhance your knowledge of composition, light and storytelling. And of course that's the fun part, since you'll be able to focus mostly on the story or design of your piece.
Blender can be overwhelming at first, but the process of developing new skills will not only make you a better artist, but also expand your possibilities! In this tutorial, I'm going to show you how I combined Blender and Photoshop to help in the worldbuilding of my personal fantasy project Teyuna, inspired by the rural landscapes of Colombia, and pre-Columbian culture.
1 Sketch out the idea
For this project, I already have a story and world that I've been developing for some time. It's inspired by rural and colonial architecture from Colombian towns and villages, but with a hint of fantasy elements to keep it unique. I prefer to explore shapes, proportions and architectural details by drawing digitally since I can create a large variety of different types of doors, windows or balconies, and then use that collection of assets to mix and match, and see what happens. It's also generally a quick and fun ideation process to work through.
2 Draw the town layout
Esta historia es de la edición August 2024 de ImagineFX.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor ? Conectar
Esta historia es de la edición August 2024 de ImagineFX.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
Jan Wessbecher
Dominic Carter talks to the visual artist about creating his own comic and why sketchbooks are great for creative experiments
Kyounghwan Kim
The Korean character concept artist speaks to Dominic Carter about staying open to ideas and the value of drawing regularly
Slawek Fedorczuk
Dominic Carter talks to the concept artist about what keeps him motivated and the advantages of using physical sketchbooks.
Raquel M. Varela
Raquel is inspired by magic, fantasy and fairy tales. She loves designing female characters from distant worlds. \"My greatest reference is Loish's art, thanks to her I learned to draw the movement and fluidity I like to convey.\"
Estrela Lourenço
Estrela is a children's book author and illustrator. Her work is influenced by her background in character animation and storyboards for clients such as Cartoon Network, and she channels comic strips like Calvin and Hobbes.
Daria Widermanska
Daria, also known as Anako, has been drawing for as long as she can remember. Inspired by Disney and classic anime, she loves creating new characters and often finds that a single sketch can spark a unique story.
Allen Douglas
Allen has been painting professionally since 1994 for the publishing and gaming industries. Inspired by folklore, he distorts the size, relationships and environments of animals, and calls his paintings 'unusual wildlife'.
Thaddeus Robeck
Thaddeus has been drawing from the moment he could hold a pencil, but it was the 2020 lockdowns that gave him the time to focus on honing his skills.
DRAW FASCINATING SYMBOLIC ARTWORK
Learn how JULIÁN DE LA MOTA creates a composition from his imagination with a focus on crafting figures, volumetric modelling, and light and shadow
First Impressions
The artist talks about his journey into the mythological world