CURRENT ASSEMBLY
Founded 1987
Employees 843
Key staff Gareth Edmondson (studio director), Alistair Hope (creative director)
URL www.creative-assembly.com
Selected softography Rome: Total War, Alien: Isolation, Total War: Warhammer
Current projects Untitled sci-fi shooter
Even 26 years ago, Alien: Isolation creative director Alistair Hope was desperate to make videogames, he tells us. "I actually right to the end of my fine art degree. Was I really going to have a go at being a traditional artist? And I picked up a copy of Edge, the one with Mario 64 on the cover. It was this era as 16bit was moving into the 3D world, and it all looked super-exciting. Then, at the back, there were adverts for jobs in game development. That blew my mind. I'd always assumed it would be such a cool job that it wouldn't be advertised anywhere. From that moment, I decided that's what I'm going to do - and three months later I started at CA."
Esta historia es de la edición August 2022 de Edge UK.
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Esta historia es de la edición August 2022 de Edge UK.
Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.
Ya eres suscriptor? Conectar
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment