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Rise Of The Ronin

Edge UK

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June 2024

Falling in battle simply switches control to the next person up, and then quick revive fixes everything

Rise Of The Ronin

According to Koei Tecmo, the planning phase of Rise Of The Ronin’s development began before the release of Nioh, way back in 2017. Its lengthy development time speaks to the grand ambition of this new Team Ninja game, which is by far its biggest production to date, but on the flip side it also explains why it sometimes feel like a project from another time. Team Ninja president Fumihiko Yasuda has spoken of taking notes from the Assassin’s Creed series when Ronin was conceived, and too often the game feels in thrall to others rather than having the confidence to carve out its own identity. In that sense, it cannot help feeling dated.

That Ronin resembles an artefact from another era is appropriate given how much it leans into history. Set in 1860s Japan, during the Bakumatsu period, it portrays a nation coming to terms with influences from overseas. “If we don’t embrace the best parts of the west,” a character says at the beginning, “we’ll be left behind.” That is only one perspective, however, and the entire game pivots on the tension between the shogunate, which wants to grease the wheels of change, and the forces pushing in the opposite direction, determined to preserve Japan’s old ways. Naturally, you’re thrown into the middle, and in exploring the game’s most innovative feature you’re able to build alliances as you see fit, which affects how the story works towards its conclusion, giving you the option to choose where to place your support and who to fight alongside, and even decide the fate of certain key characters.

MÁS HISTORIAS DE Edge UK

Edge UK

Edge UK

Possessor(s)

After three rounds of layoffs this year and Hyper Light Breaker’s curtailed development in early access, a lot seems to rest for Heart Machine on this plucky Metroidvania side project. The studio has an obvious knack for conjuring up fascinating fantasy worlds, but since its compact debut, Hyper Light Drifter, it’s been less obvious whether it can manage projects of a larger scale. And perhaps, on that count, even the modest Possessor(s) isn’t quite modest enough — it feels as much a victim of the company’s production woes as a showcase for its creative talent.

time to read

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Superstition might suggest that even numbers are more auspicious for the series, but it's fairer to say that Capcom learned from the mistakes of Street Fighter V and launched a fighting game that doesn't just feel like a full package, but one that has foundations to build on in future updates.

time to read

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GLOOMY JUNCTURE

Finding hope in seedy alleys and dive bars

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The Outer Worlds 2

There's always a risk in imitating something regarded as a classic: if it offers a template for success, it could just as easily invite unfavourable comparison. Obsidian Entertainment's Fallout: New Vegas has gained that reputation in the 15 years since its release, and while the original The Outer Worlds, led by Fallout creators Tim Cain and Leonard Boyarsky, referenced that series without aping it, the sequel zeroes in on New Vegas as its direct source of inspiration. This explains both why The Outer Worlds 2 is a success and why it can't quite stand tall as a creation with its own identity.

time to read

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Lumines Arise

The pacing melds with the music, each unique track on each level passing through phases of calm and ferocity.

time to read

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STRONG MUDDY VIOLENCE

What happens when you mix the tech of SnowRunner and Space Marine 2 in a co-op shooter with '80s flavour to spare? Toxic Commando has the answer

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Fittingly, each stage in Once Upon A Katamari takes place in the past.

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FAILBETTER GAMES

The industry's finest sustainable storyteller shifts towards 'fireside menace'

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DRAGON QUEST VII: REIMAGINED

Can a serious makeover preserve the original's identity?

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Wreckreation

It's easy to believe that Three Fields just wants you to enjoy driving at speed in its preposterously big open world

time to read

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