SCREENBOUND
Edge UK|Christmas 2024
Going deep in a mind-bending hybrid of perspectives
SCREENBOUND

Developer/publisher Crescent Moon Games

Format PC

Origin US

Release TBA

Following two screens at once shouldn’t be too much of an ask these days. Indeed, our first impression as we sit down with Screenbound is that it’s like looking at your phone while walking around the house, which we usually manage without stubbing a toe. As for its multitasking demands, if we can split our attention between a TV show and a social media feed, surely they shouldn’t prove too great a problem. So why, then, is Screenbound such a strange adjustment? Simply because here the two realities are symbiotic.

If it’s any consolation, the two-man team at the core of the project, game director Josh Presseisen and lead developer Kyle McKeever, don’t claim to have it all figured out either. Screenbound marks a reunion for the pair, who first collaborated around ten years ago, producing games such as Morphite and The Deer God, then went their separate ways for a time. In the interim, Presseisen “worked on about a million demos,” he says, “just messing around with ideas.” The spark for Screenbound came when he saw an image of someone playing a Game Boy. “I don’t know why, but I thought that whole image itself could be a good game – the background and holding the device and what’s on the screen.”

Esta historia es de la edición Christmas 2024 de Edge UK.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

Esta historia es de la edición Christmas 2024 de Edge UK.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

MÁS HISTORIAS DE EDGE UKVer todo
BONAPARTE: A MECHANIZED REVOLUTION
Edge UK

BONAPARTE: A MECHANIZED REVOLUTION

No sooner have we stepped into the boots of royal guard Bonaparte than we’re faced with a life-altering decision.

time-read
2 minutos  |
January 2025
TOWERS OF AGHASBA
Edge UK

TOWERS OF AGHASBA

Watch Towers Of Aghasba in action and it feels vast. Given your activities range from deepwater dives to climbing up cliffs or lumbering beasts, and from nurturing plants or building settlements to pinging arrows at the undead, it’s hard to get a bead on the game’s limits.

time-read
2 minutos  |
January 2025
THE STONE OF MADNESS
Edge UK

THE STONE OF MADNESS

The makers of Blasphemous return to religion and insanity

time-read
3 minutos  |
January 2025
Vampire Survivors
Edge UK

Vampire Survivors

As Vampire Survivors expanded through early access and then its two first DLCs, it gained arenas, characters and weapons, but the formula remained unchanged.

time-read
2 minutos  |
January 2025
Devil May Cry
Edge UK

Devil May Cry

The Resident Evil 4 that never was, and the Soulslike precursor we never saw coming

time-read
6 minutos  |
January 2025
Dragon Age: The Veilguard
Edge UK

Dragon Age: The Veilguard

With Dragon Age: The Veilguard, BioWare has made a deeply self-conscious game, visibly inspired by some of the best-loved ideas from Dragon Age and Mass Effect.

time-read
6 minutos  |
January 2025
SKATE STORY
Edge UK

SKATE STORY

Hades is a halfpipe

time-read
5 minutos  |
January 2025
SID MEIER'S CIVILIZATION VII
Edge UK

SID MEIER'S CIVILIZATION VII

Firaxis rethinks who makes history, and how it unfolds

time-read
5 minutos  |
January 2025
FINAL FANTASY VII: REBIRTH
Edge UK

FINAL FANTASY VII: REBIRTH

Remaking an iconic game was daunting enough then the developers faced the difficult second entry

time-read
9 minutos  |
January 2025
THUNDER LOTUS
Edge UK

THUNDER LOTUS

How Spirit farer's developer tripled in size without tearing itself apart

time-read
7 minutos  |
January 2025