If we learned nothing else from Naughty Dog’s PC version of The Last of Us Part 1, we now know that in the year 2023 it’s still eminently possible to mess up a videogame port. We can run the global economy on a decentralised blockchain and climb mountains in photorealistic VR, but good luck getting TLOU to build its shader cache before Steam’s refund window expires.
Prior to that release, you could have been forgiven for thinking the days of borked PC ports were basically behind us. It was absolutely de rigueur throughout the ’90s and ’00s for a critically adored console game to turn up in mangled and mutilated form, and as recently as Dark Souls’ PC arrival in 2012 we were disappointed but far from surprised by a locked 720p resolution and 30fps frame rate.
But things were on the up. Console architecture was coming slightly closer in line with a PC’s componentry ecosystem by the advent of the PS4 and Xbox One, the latter using Microsoft’s DirectX API and both using an eight-core AMD Jaguar APU that bore some similarities to the Ryzen chips found in gaming PCs. And anecdotally, that seemed to be making life easier for the developers of 2013 than it was for their ancestors circa 2003 who were charged with getting the complex infrastructure of lolly sticks and elastic bands inside PS2s and Xboxes to power virtual worlds, and then translate all that over to beige boxes.
MOVING GOALPOSTS
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A New Dawn - The rise, fall and rise again of PC Gaming in Japan
The so-called 'Paso Kon' market (ie katakana's transliteration of 'Pasonaru Computa') in Japan was originally spearheaded in the 1980s by NEC's PC-8800 and, later, its PC-9800.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernises a classic RTS with care
PHANTOM BLADE ZERO
Less Sekiro, more Wo Long: Fallen Dynasty
STARR-MAKING ROLE
Final Fantasy XVI's BEN STARR talks becoming a meme and dating summons
THIEF GOLD
Learning to forgive myself for knocking out every single guard.
HANDHELD GAMING PCs
In lieu of more powerful processors, handhelds are getting weirder
FAR FAR AWAY
STAR WARS OUTLAWS succeeds at the little things, but not much else shines
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a ‘stay-busy’ project by a small team at Black Isle Studios