UNREAL TOURNAMENT 2004.
PC Gamer|June 2024
TWENTY YEARS AGO, ONE OF THE GREATEST FPS FRANCHISES ON PC PEAKED WITH UNREAL TOURNAMENT 2004. REMARKABLE IN ITS OWN RIGHT, ITS STRIKING LEGACY EXTENDS TO ITS ROLE AS A PLATFORM FOR MODS THAT WOULD TURN INTO ENDURING STANDALONE FRANCHISES, AND ITS INFLUENCE ON LATER GAMES, ESPECIALLY ROCKET LEAGUE.
Kyle Hoekstra
UNREAL TOURNAMENT 2004.

The release of Unreal Tournament 2004 represented a remarkable moment in PC gaming history. Not only was the game a joy to play, building on the multiplayer shooter mechanics that had originated in 1999’s Unreal Tournament, but it was also able to be modded, and some of those mods would become standalone games themselves, launching the careers of their devs.

Released an astonishing 20 years ago, Unreal Tournament 2004 was one of the outstanding first-person shooters of its time. This third iteration in the franchise brought a bounty of fantastical levels and deliriously lethal contraptions to the shooter scene, returning Unreal Tournament to the podium to rival interlopers such as Halo. It provided a counterpoint to a flood of military shooters while bringing the franchise “up to date” in the words of Epic Games’ founder Tim Sweeney. Its fluidity of movement, good looks and bombastic gunplay cemented its status: IGN and Gamespot scored it 9.4, PC Zone 94%, and PC Gamer 92%. Edge called it a “triumph”.

Two decades later, Epic’s last game before partnering with Microsoft ahead of its unannounced second Xbox console is an artefact of unfashionable, but not obsolete, FPS gaming from the early 2000s. Its themes were scattershot and weird, yoking anthropomorphic reptiles with cosmic ancient Egyptians. Yet in surprising ways it shares DNA with the game that would supersede it at Epic Games: Gears of War.

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