While many of us have fond memories of the Intellivision, the brand has seen some rough years recently – most notably through its use for the Amico, a much-delayed console that many have written off as vapourware. That has come to an end though, as Atari has bought the rights to the Intellivision brand and many of its games. “Our decision to purchase the Intellivision brand was an easy one. There is a lot of value in the brand as well as the game IP we acquired. Together they fit very nicely within our business strategy,” says Atari’s David Lowey.
The deal is notable because the Intellivision was Mattel Electronics’ competitor to the Atari 2600, arguably the first major competitor that the company faced.
"The reaction to the deal that brought Intellivision into the Atari family has been very positive. Intellivision fans have seen the care with which we have been reviving the Atari brand, so they have been largely positive about the transition and hopeful for the future," says David.
"Everyone seems to want their favourite platform to get the Atari 50 treatment by Digital Eclipse and hardware releases like the 2600+." Though fans have been known to cling to old rivalries, David tells us that this isn't the case here.
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Esta historia es de la edición Issue 261 de Retro Gamer.
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Cabela's Dangerous Hunts 2009
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ModRetro Chromatic
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During the era of the DS and Wii, Nintendo didn't just want to sell games consoles - it wanted to sell the dream that self-improvement could be fun, whether you were exercising your mind in Dr Kawashima's Brain Training or your body with Wii Sports.
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MOST GAMES WITH A REAL PERSON'S NAME IN THE TITLE HAVE ACTUALLY VERY LITTLE TO DO WITH THEM. BUT THERE ARE SOME STARS WHOSE INFLUENCE ON A GAME GOES FAR BEYOND THEIR FACE AND VOICE. ONE OF THE MOST IMPORTANT OF THESE IS THE GREAT ACTION GOD HIMSELF: JACKIE CHAN
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SNK'S METAL SLUG SERIES IS ONE OF THE MOST ICONIC RUN-AND-GUNS AROUND WITH A LEGACY AS RICH AS ITS METICULOUS 2D ART. SO WHAT CONVINCED SNK TO GREENLIGHT AN ISOMETRIC TACTICAL RPG? WE SPEAK TO LEIKIR STUDIO'S CREATIVE DIRECTOR AURÉLIEN LOOS TO FIND OUT MORE
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THE CREATORS OF THE INFLUENTIAL 1981 RPG WHICH WENT ON TO INSPIRE COUNTLESS TITLES, FROM DRAGON QUEST TO FINAL FANTASY EXPLAIN HOW IT HAD ITS ORIGIN IN SOME OF THE EARLIEST ONLINE EXPERIENCES, AND WAS ONE OF THE FIRST COMPUTER GAMES TO COME IN A BOX
20 Years of The NINTENDODS
NINTENDO'S QUIRKY HARDWARE DESIGN MAY HAVE RAISED A FEW EYEBROWS TWO DECADES AGO, BUT THE BRILLIANT GAMES IT ENABLED DREW IN PLAYERS REGARDLESS OF AGE OR GENDER. RETRO GAMER SPEAKS TO THE PEOPLE WHO MADE, SOLD AND DEVELOPED GAMES FOR THE DS AS WE CELEBRATE THE BEST-SELLING HANDHELD EVER