CATEGORIES

Cabela's Dangerous Hunts 2009
Retro Gamer

Cabela's Dangerous Hunts 2009

Initially debuting on the PC in 1998,games began appearing on consoles from 2001 with the release of Cabela's Big Game Hunter: Ultimate Challenge for Sony's PlayStation.

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1 min  |
Issue 267
ModRetro Chromatic
Retro Gamer

ModRetro Chromatic

Meet the new handheld aiming to provide the ultimate Game Boy experience

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4 mins  |
Issue 267
ULTIMATE GUIDE Project Rub
Retro Gamer

ULTIMATE GUIDE Project Rub

OF ALL THE GAMES THAT LAUNCHED WITH THE NINTENDO DS, NONE WERE AS INVENTIVE, CHARMING, OR OVERLOOKED AS PROJECT RUB. TWENTY YEARS LATER, SONIC TEAM'S DS DEBUT REMAINS ONE OF THE SYSTEM'S MOST ENJOYABLE AND ENDEARING GAMES

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5 mins  |
Issue 267
Wii Balance Board
Retro Gamer

Wii Balance Board

During the era of the DS and Wii, Nintendo didn't just want to sell games consoles - it wanted to sell the dream that self-improvement could be fun, whether you were exercising your mind in Dr Kawashima's Brain Training or your body with Wii Sports.

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1 min  |
Issue 267
THE MAKING OF JACKIE CHAN STUNTMASTER
Retro Gamer

THE MAKING OF JACKIE CHAN STUNTMASTER

MOST GAMES WITH A REAL PERSON'S NAME IN THE TITLE HAVE ACTUALLY VERY LITTLE TO DO WITH THEM. BUT THERE ARE SOME STARS WHOSE INFLUENCE ON A GAME GOES FAR BEYOND THEIR FACE AND VOICE. ONE OF THE MOST IMPORTANT OF THESE IS THE GREAT ACTION GOD HIMSELF: JACKIE CHAN

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9 mins  |
Issue 267
Future Classic
Retro Gamer

Future Classic

Modern games you'll still be playing in years to come

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4 mins  |
Issue 267
SUPER VEHICLE-001 METAL SLUG TACTICS
Retro Gamer

SUPER VEHICLE-001 METAL SLUG TACTICS

SNK'S METAL SLUG SERIES IS ONE OF THE MOST ICONIC RUN-AND-GUNS AROUND WITH A LEGACY AS RICH AS ITS METICULOUS 2D ART. SO WHAT CONVINCED SNK TO GREENLIGHT AN ISOMETRIC TACTICAL RPG? WE SPEAK TO LEIKIR STUDIO'S CREATIVE DIRECTOR AURÉLIEN LOOS TO FIND OUT MORE

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4 mins  |
Issue 267
MAGAZINE CRAFT PAUL DAVIES
Retro Gamer

MAGAZINE CRAFT PAUL DAVIES

In the first of a brand-new series, we interview the game journalists behind the most iconic gaming magazines of the past. We kick off by speaking to Paul Davies about his time as editor of CVG. We discuss the videogames that hooked him growing up, his time in the industry, and how he became an unlikely hero in revamping the iconic multiformat mag

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10+ mins  |
Issue 267
THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD
Retro Gamer

THE MAKING OF Wizardry PROVING GROUNDS OF THE MAD OVERLORD

THE CREATORS OF THE INFLUENTIAL 1981 RPG WHICH WENT ON TO INSPIRE COUNTLESS TITLES, FROM DRAGON QUEST TO FINAL FANTASY EXPLAIN HOW IT HAD ITS ORIGIN IN SOME OF THE EARLIEST ONLINE EXPERIENCES, AND WAS ONE OF THE FIRST COMPUTER GAMES TO COME IN A BOX

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8 mins  |
Issue 267
20 Years of The NINTENDODS
Retro Gamer

20 Years of The NINTENDODS

NINTENDO'S QUIRKY HARDWARE DESIGN MAY HAVE RAISED A FEW EYEBROWS TWO DECADES AGO, BUT THE BRILLIANT GAMES IT ENABLED DREW IN PLAYERS REGARDLESS OF AGE OR GENDER. RETRO GAMER SPEAKS TO THE PEOPLE WHO MADE, SOLD AND DEVELOPED GAMES FOR THE DS AS WE CELEBRATE THE BEST-SELLING HANDHELD EVER

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10+ mins  |
Issue 267
EVERCADE EXPANDS
Retro Gamer

EVERCADE EXPANDS

We go hands-on with Blaze’s upcoming releases

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3 mins  |
Issue 263
Rock Band Unplugged
Retro Gamer

Rock Band Unplugged

WHO NEEDS PLASTIC PERIPHERALS?

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2 mins  |
Issue 263
Super Woden GP II
Retro Gamer

Super Woden GP II

In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.

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3 mins  |
Issue 263
THE MAKING OF MICKEY MANIA
Retro Gamer

THE MAKING OF MICKEY MANIA

THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES

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9 mins  |
Issue 263
PARKER BROS
Retro Gamer

PARKER BROS

BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES

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1 min  |
Issue 263
SNATCHER
Retro Gamer

SNATCHER

AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST

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5 mins  |
Issue 263
ULTIMATE GUIDE TARGET:RENEGADE
Retro Gamer

ULTIMATE GUIDE TARGET:RENEGADE

THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS

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5 mins  |
Issue 263
THE MAKING OF Trivial Pursuit
Retro Gamer

THE MAKING OF Trivial Pursuit

IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER

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9 mins  |
Issue 263
Donkey Kong
Retro Gamer

Donkey Kong

ABRIDGED TOO FAR?

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1 min  |
Issue 263
THE SPECTRUM
Retro Gamer

THE SPECTRUM

IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH

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10+ mins  |
Issue 263
MARK WEBLEY
Retro Gamer

MARK WEBLEY

The cofounder of Two Point Studios talks about his amazing career at Bullfrog and Lionhead, where he worked on classic titles like Theme Hospital, Black White, Fable and The Movies

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10+ mins  |
Issue 261
AND THE PLANETEERS
Retro Gamer

AND THE PLANETEERS

ON CHRISTMAS MORNING OF 1991 MANY LUCKY KIDS WOULD WAKE TO FIND THE AMIGA'S CARTOON CLASSICS PACK UNDER THE TREE. ALONG WITH LEMMINGS, BART SIMPSON VS THE SPACE MUTANTS AND DELUXE PAINT III WAS CAPTAIN PLANET AND THE PLANETEERS, DEVELOPED FOR MINDSCAPE BY ANTONY CROWTHER, JASON KINGSLEY AND THE LATE BEN DAGLISH

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7 mins  |
Issue 261
RETURN OF THE JEDI
Retro Gamer

RETURN OF THE JEDI

WITH ITS EPISODIC NATURE AND PLENTIFUL ACTION, RETURN OF THE JEDI SEEMED LIKE A PERFECT FIJ FOR A MOVIE TIE-IN, BUT HOW DID ATARI'S COIN-OP FARE? JOIN US AS WE BRING YOU THIS INFORMATION - AND TRY NOT TO END UP LIKE MANY BOTHANS

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5 mins  |
Issue 261
THE MAKING OF TRON
Retro Gamer

THE MAKING OF TRON

EVER WISHED YOU COULD BE IN LIKE FLYNN AND ENTER A VIDEOGAME? LEAD PROGRAMMER AND DESIGNER BILL ADAMS TELLS US ABOUT PUTTING ARCADE GOERS ON THE GAME GRID

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6 mins  |
Issue 261
THE EVOLUTION OF GAUNTLET
Retro Gamer

THE EVOLUTION OF GAUNTLET

WHEN ATARI ADAPTED DUNGEONS & DRAGONS FOR THE ARCADES WITH GAUNTLET, IT POPULARISED FOUR-PLAYER CO-OP GAMING AND PAVED THE WAY FOR A SUCCESSFUL FRANCHISE. BOB FLANAGAN, MIKE HALLY AND JOHN ROMERO EXPLAIN HOW THE SERIES EVOLVED

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10+ mins  |
Issue 261
THE MAKING OF Booty
Retro Gamer

THE MAKING OF Booty

YO HO HO AND A BOTTLE OF RUM! RETRO GAMER FINALLY CATCHES UP WITH JOHN F CAIN, CREATOR OF THE FINEST PIRATE BUDGET GAME ON THE ZX SPECTRUM. FROM THE ISLE OF MAN TO THE HIGH SEAS, THIS IS THE ENTERTAINING STORY OF BOOTY. ARRR!

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9 mins  |
Issue 261
THE LATEST NEWS FROM DECEMBER 2007
Retro Gamer

THE LATEST NEWS FROM DECEMBER 2007

Nintendo can always bank on Mario's inimitable blend of mass appeal and fundamentally excellent gameplay, and Super Mario Galaxy was its big Wii hit for the holidays.

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3 mins  |
Issue 261
Paul Murphy
Retro Gamer

Paul Murphy

A quick chat with the founder of Ninty Media

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4 mins  |
Issue 261
THE FIRST CONSOLE WAR ENDS
Retro Gamer

THE FIRST CONSOLE WAR ENDS

Atari acquires Intellivision in a surprise deal

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3 mins  |
Issue 261
THE IMPACT METAL GEAR
Retro Gamer

THE IMPACT METAL GEAR

KONAMI'S METAL GEAR SOLID INFILTRATED THE PLAYSTATION IN 1998, POPULARISING A GENRE WITH ITS BLEND OF TACTICAL ESPIONAGE ACTION AND CINEMATIC STORYTELLING. FROM CLONED BROTHERS AND CYBORG NINJAS TO EXCLAMATION MARKS AND CARDBOARD BOXES, RETRO GAMER DECODES THE MULTITUDE OF WAYS THAT HIDEO KOJIMA'S GAME LEFT ITS ENDURING FOOTPRINT IN THE SNOW ON THE GAMES INDUSTRY

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10+ mins  |
Issue 261

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