THE IMPACT OF 3rd STRIKE STREET FIGHTEr III
Retro Gamer|Issue 259
THEY SAY THIRD TIME'S A CHARM, ALTHOUGH STREET FIGHTER III DIDN'T IGNITE FIGHTING GAMES IN THE SAME WAY AS ITS PREDECESSOR UNTIL 3RD STRIKE. MEMBERS OF THE FIGHTING GAME COMMUNITY TELL US HOW THIS COMEBACK CEMENTED ITS PLACE IN THE HISTORY OF 2D FIGHTERS
ALAN WEN
THE IMPACT OF 3rd STRIKE STREET FIGHTEr III

When Capcom released Street Fighter II in the arcades in the early Nineties, it revolutionised the fighting game genre forever. By the end of that decade however, the gaming landscape was looking very different. Arcades were on the decline as technological leaps in hardware meant you could essentially have arcade-quality experiences at home. 3D graphics also gave rise to 3D fighters like Virtua Fighter, Tekken and Soulcalibur (a trend Capcom admittedly also tried to capitalise on with spin-off Street Fighter EX with less success). Taking this into account, Street Fighter III, another sprites-based fighter didn’t feel like the evolution of the series that many hoped for when it made its arcade debut in 1997. So how did its third iteration beat the odds becoming fondly remembered as one of the greatest 2D fighters of that generation?

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MÁS HISTORIAS DE RETRO GAMERVer todo
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THE MAKING OF MICKEY MANIA
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THE MAKING OF MICKEY MANIA

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PARKER BROS
Retro Gamer

PARKER BROS

BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES

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Issue 263
SNATCHER
Retro Gamer

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ULTIMATE GUIDE TARGET:RENEGADE
Retro Gamer

ULTIMATE GUIDE TARGET:RENEGADE

THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS

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THE MAKING OF Trivial Pursuit
Retro Gamer

THE MAKING OF Trivial Pursuit

IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER

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Donkey Kong
Retro Gamer

Donkey Kong

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Issue 263
THE SPECTRUM
Retro Gamer

THE SPECTRUM

IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH

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