The Legend Lives On: 20 YEARS OF Out Run 2
Retro Gamer|Issue 247
TWENTY YEARS AGO AN ARCADE RACING LEGEND WAS BORN AND GAMERS WERE TAKEN ON A BEAUTIFUL JOURNEY THAT CONTINUES TO THIS DAY. JOIN US AS WE CELEBRATE THE ANNIVERSARY BY SITTING DOWN WITH SUMO DIGITAL TO CHART THE ENDURING HISTORY OF OUTRUN 2
MARTYN CARROLL
The Legend Lives On: 20 YEARS OF Out Run 2

Sega hasn't always had a perfect record when it comes to S updating its popular franchises. We may praise Sonic Generations, After Burner: Climax and Streets Of Rage 4, but then we remember Shinobi X, Golden Axe: Beast Rider and Sonic Boom: Rise Of Lyric.

Such potential for disaster is surely why Sega waited 17 years before it dared to release OutRun 2. It wasn't the first follow-up to the revered 1986 original, but it was the first in which original creator Yu Suzuki and his AM2 team could update the game for a new generation - both in terms of hardware and audience.

Their trick was to look at the original and consider what worked - the sense of freedom offered by the branching route, the amazing multi-tune soundtrack, the whole breezy blue sky vibe - and ensure that was all replicated in the sequel. But crucially they also looked at what didn't work.

For many Out Run is a true pedestal game. We remember the first time we played it in the arcades and it was so far in front of everything else that it left an indelible mark. We tend to forget that it could be a frustrating, overly difficult experience where a couple of crashes were enough to end your game. We overlook the fact you had to actually use the brakes on the more torturous stages. Pleasant nostalgia hides all of this from us, but thankfully AM2 was not similarly affected when developing OutRun 2. The key was the introduction of drifting. The twists and turns were all still there, but now you could take them sideways, effortlessly sliding around the corners without losing speed. And if you did crash out, you'd be up and running much more quickly. But even though it was easier it was not dumbed down. By learning each stage and working out the best racing lines you could shave seconds off your time. The game even included a Time Attack mode that provided players with traffic-free routes on which to secure their best times.

Esta historia es de la edición Issue 247 de Retro Gamer.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

Esta historia es de la edición Issue 247 de Retro Gamer.

Comience su prueba gratuita de Magzter GOLD de 7 días para acceder a miles de historias premium seleccionadas y a más de 9,000 revistas y periódicos.

MÁS HISTORIAS DE RETRO GAMERVer todo
EVERCADE EXPANDS
Retro Gamer

EVERCADE EXPANDS

We go hands-on with Blaze’s upcoming releases

time-read
3 minutos  |
Issue 263
Rock Band Unplugged
Retro Gamer

Rock Band Unplugged

WHO NEEDS PLASTIC PERIPHERALS?

time-read
2 minutos  |
Issue 263
Super Woden GP II
Retro Gamer

Super Woden GP II

In a world where additional extras are often hidden behind microtransactions and downloadable content it’s rather refreshing to find a game that comes loaded with an obscene amount of extras.

time-read
3 minutos  |
Issue 263
THE MAKING OF MICKEY MANIA
Retro Gamer

THE MAKING OF MICKEY MANIA

THERE WERE SEVERAL GAMES ON THE MEGA DRIVE FEATURING THE WORLD'S MOST FAMOUS MOUSE, SOME VERY GOOD (CASTLE OF ILLUSION), SOME VERY BAD (FANTASIA). AND THEN THERE WAS MICKEY MANIA, AN IMPRESSIVE TECHNICAL SHOWCASE FROM TRAVELLER'S TALES

time-read
9 minutos  |
Issue 263
PARKER BROS
Retro Gamer

PARKER BROS

BY USING ITS CONTACTS IN THE ENTERTAINMENT SECTOR AND FORMIDABLE MARKETING CLOUT, PARKER BROTHERS BROUGHT TITLES LIKE STAR WARS: THE EMPIRE STRIKES BACK, SPIDER-MAN AND FROGGER TO THE ATARI 2600 AND ITS RIVALS. RETRO GAMER HIGHLIGHTS THE FIRM’S BEST RELEASES

time-read
1 min  |
Issue 263
SNATCHER
Retro Gamer

SNATCHER

AS HIDEO KOJIMA HAS BECOME A RARE CELEBRITY IN THE GAMING WORLD, SO HIS OLDER WORKS ARE INCREASINGLY REVISITED. BUT HIS 1988 CYBERPUNK ADVENTURE SNATCHER IS ALMOST UNPLAYABLE TODAY, LEGALLY, AND ONLY RECEIVED ONE ENGLISH PORT – WHICH HAS ONLY INCREASED ITS CULT APPEAL, AND COST

time-read
5 minutos  |
Issue 263
ULTIMATE GUIDE TARGET:RENEGADE
Retro Gamer

ULTIMATE GUIDE TARGET:RENEGADE

THE CITY STREETS ARE NEVER SAFE FOR LONG, ESPECIALLY IN THE DELIGHTFUL-SOUNDING SCUMVILLE, WHERE IT'S KILL OR BE KILLED. JOIN US AS WE REVEAL HOW WITH TARGET: RENEGADE, OCEAN SOFTWARE RETOLD THE STORY OF A VENGEFUL VIGILANTE AND CREATED ONE OF THE BEST EVER 8-BIT BRAWLERS

time-read
5 minutos  |
Issue 263
THE MAKING OF Trivial Pursuit
Retro Gamer

THE MAKING OF Trivial Pursuit

IN 1986, A SMALL SOFTWARE HOUSE ON THE VERGE OF BANKRUPTCY LICENSED THE WORLD’S BIGGEST BOARD GAME FOR HOME COMPUTERS. IT CHANGED DOMARK – AND THE UK GAMES INDUSTRY – FOREVER

time-read
9 minutos  |
Issue 263
Donkey Kong
Retro Gamer

Donkey Kong

ABRIDGED TOO FAR?

time-read
1 min  |
Issue 263
THE SPECTRUM
Retro Gamer

THE SPECTRUM

IT’S ONE OF THE MOST ICONIC HOME COMPUTERS EVER MADE, AND IT’S BACK IN PLUG-AND-PLAY FORM. WE SPEAK TO THE PEOPLE BEHIND IT TO FIND OUT WHY IT’S TAKEN SO LONG, AND GET A CHANCE TO GIVE OUR FIRST IMPRESSIONS AHEAD OF LAUNCH

time-read
10+ minutos  |
Issue 263