The Escapists 2 Preview
My heart’s pounding, I’m tired and covered in brick dust. There’s a spotlight and a guard is patrolling, but neither has spotted me yet, and my empty cell hasn’t been passed since I left it. The hedge clippers I made from two files and a spool of duct tape are being worn down by the fence I’m cutting - it will be close. The fence finally gives away and I leg it for freedom! I escaped Centre Perks 2.0 in a grueling 10 days, 20 hours and 43 minutes.
The Escapists 2 is the sequel to Mouldy Toof Studios’ The Escapists, the prison escape simulator from 2015. It’s due out 22nd August, so of course this was an early build I played, but certainly good enough to get a feel for it. It’s bigger, looks better and has a ton more crafting options then the original - and a load of changes to stop you using the same tricks you had.
It should have taken me eight days to escape, or less, but I kept screwing myself over by mistake. For instance, on day eight my energy ran out, and my shovel was almost done for. So, I headed back to the cell to get more digging implements and maybe to rest for a couple of hours. As I got back inside, I spotted a guard heading for the door nearby, which would pass my hole. I figured I would put the brick back to hide it - which unfortunately resealed the hole completely.
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