Create your own story in a brutal, uncaring world.
Nobody cares about you. You aren’t special. You don’t matter. You are not the center of the universe. I’m not used to games telling me this, but this is Kenshi’s whole thing. It’s an RPG set in a brutal world that doesn’t give a damn whether you live or die, and there’s something strangely compelling about that concept.
“You are not great and powerful”, says developer Lo-Fi Games. “You don’t have more ‘hit points’ than everyone else.” A bold stance for a genre where you’re often cast as an all-powerful hero. But it’s also an exciting one, because RPGs are some of the tropiest games around.
Kenshi has been in development for almost a decade. The first video of the game in action was posted on Lo-Fi’s YouTube channel in 2008, but it’s nearing a full release after arriving on Steam Early Access in 2013. It’s a hugely ambitious game, taking place in a hand-crafted world that adds up to 870 square kilometers of space.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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