I don’t envy the folks at Arrowhead charged with balancing Helldivers 2 guns fans have grown attached to. The studio has rolled out some balance patches in the last few months, which I believe made the game better by buffing weak guns less often, and nerfing a weapon that’s too dominant.
But there’s an argument to be made that balancing shouldn’t be taken so seriously in a PvE shooter like Helldivers 2, and that it’s OK if one gun is dealing more damage than the rest. Replying to a player who said recent patches have made the game “unplayable” Arrowhead CEO Johan Pilestedt conceded that he’s not satisfied with his studio’s current balancing approach. “I think we’ve gone too far in some areas. Will talk to the team about the approach to balance,” he wrote. “It feels like every time someone finds something fun, the fun is removed.”
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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