Format PC
Developer Geography Of Robots
Publisher Raw Fury
Origin US
Release 2022
Norco's protagonist Kay stands in the front yard of her family home and recalls how the house flooded three times when she was growing up. Should you click through her thoughts, she will describe each occasion, clearly still haunted by drenched carpets, lost possessions and forced stints in hotels. The details of these accounts feel deeply personal, and for good reason. "My home that I grew up in was flooded quite a few times," explains Norco's lead developer, who goes by the name Yuts. "I've lost pictures and memorabilia and clothes and all kinds of things to floods over the years."
A strong current of lived experience flows throughout Geography Of Robots' surreal debut, which explores a region of South Louisiana, but also the social psychology of its embattled inhabitants. Yuts maintains an affinity to the real Norco, a small town upriver from New Orleans, yet there's no avoiding its sad condition. Situated in a strip of the state darkly referred to as 'Cancer Alley', it struggles for breath between Shell's giant Motiva oil refinery, which fills much of the area's safe elevated ground, and an expansive flood plain, where excess Mississippi waters are drained away. Its unique circumstance powers the game's broiling dreamscape, where tales of improvised survival surround giant monuments to industrial pollution.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment