CHARLES GAMES
Founded 2020
Employees 5
Key staff Vít Šisler (lead designer), Lukáš Kolek (project lead), Eva Necasová (graphic designer and art director)
URL charlesgames.net
Selected softography Attentat 1942, Svoboda 1945: Liberation
Current projects The Legend Of The Spirit Bird, Train To Sachsenhausen
History is at the centre of everything Charles Games does. Its work has received acclaim for applying a historian’s eye to the Second World War, an era picked over by many games. But Charles Games prefers to avoid big action sequences in favour of recounting the firsthand accounts of ordinary people who experienced the horrors of Nazi occupation. Following the release of its debut, Attentat 1942, the studio also played a part in a momentous change in German law, one that saw Attentat become one of the very first games tackling such topics that was allowed to be released in the region without major changes.
Stepping back to the studio’s origins, though, the focus on history comes as no surprise. Initially formed as an educational venture between Charles University in Prague and historians from the Czech Academy Of Sciences with the aim of teaching history in Czech schools, it struck out on its own in 2020. “This will be the second year for Charles Games as an official game studio, but that doesn’t mean we haven’t worked together for a longer time,” project lead Lukáš Kolek explains.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image