HEAVENLY BODIES
Edge|October 2021
Ladies and gentlemen, we are floating in space
Alexander Perrin
HEAVENLY BODIES

A board this space station, taking even one small step is far from easy. There’s no gravity, after all, leaving your character bobbing uselessly in their orange spacesuit. To reach the next room, you need to steer each arm independently using the thumbsticks, grab hold of something solid with the triggers, then pull and release to launch yourself forward. In theory, anyway. More often than not, you will be rewarded instead with the sound of your helmet clonking softly against the doorframe, or the sight of your entire body crumpling into a wall.

“A slapstick space sim” is how lead programmer Alexander Perrin describes Heavenly Bodies. “You’re given this cosmonaut who has been training ten years for this, and now they’ve been launched into space, and given hundreds of millions of dollars of space equipment to assemble and maintain. But ultimately they’re at the mercy of someone who can’t even comprehend what it’s like to be weightless.” And that, as Perrin says, is inherently funny.

A single nudge in the wrong direction can send you spiralling out into the void

This story is from the {{IssueName}} edition of {{MagazineName}}.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the {{IssueName}} edition of {{MagazineName}}.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.