Developer Radiangames
Publisher TBA
Format PC, consoles TBA
Origin US Release Q4 2021
Luke Schneider has plenty of experience in building things up just to knock them down again. He spent five years as lead tech designer on Red Faction: Guerrilla, a game fondly remembered for its destructible scenery if not necessarily much else. Since striking out on his own under the banner of Radiangames, Schneider has spent the past decade releasing mostly arcade shooters and physics puzzlers. His most recent was Speed Demons, an Apple Arcade launch title that’s essentially Burnout seen from a Micro Machines perspective, and it seems all those motorway pile-ups reawakened Schneider’s appetite for destruction.
“That’s where the whole basic idea came from,” he says – an urge to return to his roots and do a bit of smashing. He started with the tech, toying with Unity’s physics systems to create structures that could be toppled dynamically. The question was: by what? His first idea was a robotic sphere – “BB-8 meets EVE from Wall-E” – that the player would roll around the levels. But for all the abilities he piled onto his wrecking ball hero, “I didn’t really see how that was going to be very replayable”.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image