OUTRIDERS
Edge|April 2020
People Can Fly gears up for its first post-Epic release
OUTRIDERS

Though nearly a decade has passed since its release, the game most of us think of when we think of People Can Fly is still Bulletstorm. Which is remarkable given the Polish studio worked on Fortnite, back in the days when it was a long-brewing tower-defence shooter rather than one of the biggest games in the universe. At the time, it was part of Epic Games, a satellite studio helping out on Gears Of War and other properties that didn’t offer much chance for the developer to imprint its own personality on the final product.

“We worked with Epic and it was a great collaboration, but we were working on their games – so we decided we want to do something that’s ours,” game director Bartosz Kmita says. “‘Okay, let’s break with Epic and let’s start a new journey’.” So, in mid-2015, three years after it was acquired and two years after it was rebranded as Epic Games Poland, the studio flew the nest to develop its own IP, where its identity could shine through. Four years later, this project emerged as Outriders, a thirdperson co-op shooter-RPG hybrid which lead level designer RafaÅ‚ PawÅ‚owski calls “our most ambitious project to date, for sure”.

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