Format PC, PS4, PS5
Origin France
Release 2022
Chalk it up to lockdown brain fog. Or simply that the many, many Geoff Keighley-fronted game events of the past couple of years have rather blurred into one. But Tchia’s reappearance at the recent PlayStation Showcase felt like a thrilling debut. And, in fairness, developer Awaceb effectively acknowledged as much, having cut its second trailer to feel distinct from the first while highlighting what everyone had missed (or forgotten) during its Game Awards reveal late last year.
It seemed fitting during a Sony event that it should open with a bout of ukelele plucking that, for many, recalled Ellie’s guitar playing in The Last Of Us Part II. But, as studio co-founder and game director Phil Crifo points out, that idea was already in place in 2018, when development on Tchia began in earnest – and he has the receipts. “I don’t think they showed it before release, so we basically all discovered it when playing the game at launch,” he says. Was that a galling moment, or a validating one? “It was actually more of a confirmation that, OK, this system works. This makes sense. If the designers at Naughty Dog came up with a similar UX solution, it must mean that we did our job right.”
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
CHANTS OF SENNAAR
How Babel helped a world of stealth become a world of words
MEGHNA JAYANTH
Around the industry in eight games: one writer's journey through indie to triple-A and back again.
Tom Clancy's Splinter Cell: Blacklist
Sam Fisher's final outing is also his most enigmatic
Post Script
How low should a boss go?
TWO POINT STUDIOS
How a new studio rose from the ashes of Lionhead success not simulated
RAIDERS OF THE ARCHIVE
Wolfenstein-style shootouts are just a small part of the picture in MachineGames' maximalist Indy game
SPLITGATE 2
If it ain't broke, don't fix Split
KINGDOM COME: DELIVERANCE II
A bigger, better - and funnier Bohemian rhapsody
Narrative Engine
Write it like you stole it
The Outer Limits
Journeys fo the farthest reaches of interactive entertainment