Developer/publisher Sega (Ryu Ga Gotoku Studio)
Format PC, PS4, PS5, Xbox One, Xbox Series (tested)
Release Out now (PC, PS4, Xbox One, Xbox Series), March 2, 2021 (PS5)
Some of the credit for that goes to lovably naïve new protagonist Ichiban Kasuga, whose journey begins with a very Kiryu-esque sacrifice as he takes the fall for a murder, only to be devastatingly betrayed by his beloved patriarch when his lengthy prison stretch is over. But if Kasuga’s background is similar to his predecessor’s, he’s a totally different animal: his upper lip isn’t nearly so stiff, his heart as clearly visible on his sleeve as the shock of hair on his head. He’s also prone to letting his imagination run away with him, a childhood love of Dragon Quest convincing him he’s the hero in his own RPG. This manifests in a shift to turn-based party combat, where friends and enemies alike are transformed – and so, too, is the series itself.
We’re in Yokohama rather than Kamurocho for most of Like A Dragon’s 30-plus-hour story, though old habits die hard and the series can’t resist one more visit to its old stomping ground. The sprawling district of Ijincho is less densely packed (once you’ve earned a bit of scratch you’ll be getting taxis more often) yet you can’t walk far without alerting a group of thugs. But the numbers are a little more even this time: Kasuga’s cheerful, outgoing personality quickly sees him chum up with homeless former doctor Nanba, ex-cop-with-aconscience Adachi and steely hostess Saeko, all of whom are just as handy in a fight.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
NO MORE ROOM IN HELL 2
You're not alone in the dark
WINDBLOWN
Life after Dead Cells
COLLECTED WORKS - JOSH SAWYER
Journeying to the Forgotten Realms, Infinity and beyond with the RPG veteran
SCREENBOUND
Going deep in a mind-bending hybrid of perspectives
Trigger Happy
Shoot first, ask questions later
Grand strategist
Paradox's Mattias Lilja addresses the publisher's recent difficulties - and the plan to right the ship
Diablo IV
A progress report on the games we just can't quit
Ghosts 'n Goblins Resurrection
In Capcom's diabolical tribute, evil goes far deeper than the demons on the screen
SERENITY FORGE
How a near-death experience lit a fire in the Colorado-based developer and publisher
THE MAKING OF...ALIEN: ISOLATION
How a strategy-led studio built a survival horror masterpiece in Ridley Scott's image