Sometimes I wonder why so many first person puzzle games share such a similar aesthetic with Portal.
I think it’s because the core idea of being trapped somewhere, needing to solve puzzles to escape, works so well - but I personally find it a little strange that all the agencies, laboratories and weird space prisons of the gaming multiverse all use the same white paint in their test chambers.
ReThink is another such white walled prison that tests the player’s spacial awareness with increasingly difficult - and convoluted - puzzles. You play as a prisoner in the year 2275, a time when thieves, murderers and embezzlers alike can prove their worth to society by moving some lasers around and jumping far further than the average person. As with every game in this genre, things aren’t all they appear to be. Former inmates/test subjects have left notes hidden around the chambers, though they don’t really drop hints as much as they make sure the player is on the same page as the developers want them to be.
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