Revisiting STAR WARS Republic Commando
GameOn Magazine|Issue 133 - November 2020
Dane gives us his thoughts after revisiting Star Wars Republic Commando.
Dane Townsend
Revisiting STAR WARS Republic Commando

When it comes to sheer volume of content, I honestly think Star Wars fans have been incredibly lucky. There’s a large variety of great Star Wars media of all kinds to consume, including novels, TV shows, movies and, of course, videogames. Star Wars videogames have been produced since the early ‘80s, and there’s quite a selection of classics to pick from. Both Star Wars: Knights Of The Old Republic games, Star Wars: Battlefront 2 (both versions), Star Wars Jedi: Fallen Order, but there’s also one that I’m particularly partial to.

Star Wars: Republic Commando is a 2005 first person shooter game that is set during the Clone Wars era of Star Wars, roughly around the same time as the infamous prequel films.

You assume control of the lead trooper in a squad of elite clone commandos, genetic copies of the bounty hunter Jango Fett. Your squad consists of four troopers (including you), each with their own personality and specialisation. You assume the eyes of RC-1138 (or simply “Boss” or even “’38”) who is the leader and is responsible for giving out commands, the strategic backbone to the team. RC-1262 or “Scorch” is the demolitions expert and wisecracking jokester of the squad and also helps to keep the morale of the team-high in dire situations (at least, that’s the excuse). RC-1140 or “Fixer” is the tech guy, un official second command to ‘38, and is also the most deadpan and by the books of the squad. Last but certainly not least, RC1207 or “Sev” is the headhunter marksman, who often favours the sniper attachment to his gun, and provides a more worrying wit to contrast with Scorch’s mostly harmless gags.

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