If you gathered the combined imagination of a group of six-year-olds, threw it into a blender, and poured out a bizarre world of walking potatoes, you’d essentially have Wrongworld.
This sandbox adventure game contains one of the goofiest universes to have ever been thought up. It’s truly a realization of the stereotypical child’s crayon drawing, complete with googly eyed monsters, colorful biomes, and silly gameplay. While Wrongworld’s atmosphere feels randomly glued together at times, interacting with the world itself is surprisingly polished. More ridiculous than Minecraft, but not too far from being its clone, Wrongworld has hopped over the boundaries of the sandbox-survival genre.
Taking inspiration from a slew of recent sandbox games, the overall goal of Wrongworld is to survive in a procedurally generated world by gathering resources, crafting, fighting, building, and exploring. In the process, you’ll likely experience moments of laughter and serenity, until you inevitably face permadeath and sob over your erased empire that took hours to build. It’s an emotional rollercoaster, but one that tends to resonate with players of all ages and backgrounds. In this preview, I’d like to primarily focus on what Wrongworld does to push the genre in new directions, rather than the sandbox experience many of us are already quite familiar with.
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