Genesis LPMud is one of the oldest online multiplayer games in the world: It’s been running for nearly 30 years. But six years ago it almost came to an end. This is the story of how an enthusiastic cadre of fans rallied to save it from extinction.
MUD (Multi-User Dungeon) was created by Roy Trubshaw and Richard Bartle at the University of Essex. It was a text-based fantasy adventure that multiple users could play over the university’s network. The first version was made in 1978, but in 1980 the university connected to ARPANET, the precursor to the internet, and MUD became the first online multiplayer RPG.
The original MUD, also known as MUD1, closed down in 1987, but it spawned a whole host of imitators, including Genesis LPMud. Genesis was made by the Computer Society at Chalmers University in Gothenburg, Sweden, and the ‘LP’ stands for Lars Pensjö, who created the game’s programming language—and who still materializes to rescue players from death whenever they get killed in the game. Genesis launched in 1989, and it’s been going ever since. US-based Cooper Sherry, aka Gorboth, is the current ‘Keeper’ of Genesis, the leader of the volunteer band of developers, or ‘Wizards’, who keep the game running. “We’ve never had a paid staff,” he says. “Nobody ever pays anything to play the game, so it’s all just hobbyists, creating the content as they have time.” He notes that little of the 1989 version of the game remains, “other than the oldest bones on which we still build the code structure”, but there is still content in the modern game that dates all the way back to 1992.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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