Though Steam is still the dominant retail force in PC gaming, the scene is starting to fragment. EA has Origin, Ubisoft has Uplay, Microsoft has an arcane catacomb of systems that loosely resembles a storefront, and with the arrival of the Epic Games Store, we’re opening more launchers than ever. At PC Gamer our taskbars are busy with quick-launch icons for different clients, and it’s enough to make us keen for the PC gaming equivalent of a universal remote— one client to rule them all. This is the problem that GOG has set out to solve with GOG Galaxy 2.0.
“We took a look at a couple of popular titles,” says designer Piotr Karwowski. “Fortnite, PUBG, Apex Legends, Overwatch, Rainbow Six: Siege, Destiny, Sea of Thieves, League of Legends, Dota, World of Tanks. We picked the ones that we believe are big, popular, there’s no scientific method behind this. We checked if you need a launcher to play those—and by the way, this is not the evilest example you can find, actually, we realized that for just those ten games you need eight different clients.
“I’m pretty sure that there are games where you need two different clients, because you buy a game on a platform, and the platform opens the client.” GOG Galaxy 2.0 has been in development for two years and hopes to serve as a master client that lets you quickly launch any game on your PC irrespective of the platform the game is tethered to. I watch as Karwowski signs into Battle.Net using Galaxy 2.0.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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