How Parallel Processing Is Key To AI Learning To Drive
PC Gamer US Edition|December 2018

How parallel processing is key to AI learning to drive

Ian Evenden
How Parallel Processing Is Key To AI Learning To Drive

The day looms closer when autonomous vehicles will be let loose on our roads, as the legal implications, safety concerns, and technical considerations get ironed out. Movement on the last of those has been swift, with progress from companies such as Google, Tesla, General Motors, and MIT’s Computer Science and Artificial Intelligence Laboratory. Some vehicles, though, are powered by a name familiar to anyone who’s played a game on PC in the past 20 years.

Nvidia’s entry into the autonomous vehicle market might seem to be an odd choice for a company more commonly associated with texture fill rates and polygons-per-second, but it’s the massive parallelism of its processors, as well as their relatively low power requirements, that makes them suitable.

Autonomous vehicle technology is divided into levels, with Level One being something as simple as cruise control, and Level Two taking that a step further with automatic parking or adaptive cruise control that stays a set distance from the car in front. Level Five is a fully robotic car that may not even have a steering wheel, and which can drive itself in areas that don’t have hyperdetailed mapping or any kind of geofencing to help it out. Cars currently available are around Level Two, with anything higher being the domain of Tesla, high-end Audi, or Mercedes, and those used purely for testing.

This story is from the {{IssueName}} edition of {{MagazineName}}.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

This story is from the {{IssueName}} edition of {{MagazineName}}.

Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.

MORE STORIES FROM PC GAMER US EDITIONView all
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
PC Gamer US Edition

Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.

Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.

time-read
5 mins  |
September 2024
SCREENBOUND
PC Gamer US Edition

SCREENBOUND

How a 5D platformer went viral two months into development

time-read
5 mins  |
September 2024
OLED GAMING MONITORS
PC Gamer US Edition

OLED GAMING MONITORS

A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors

time-read
6 mins  |
September 2024
CRYSIS 2
PC Gamer US Edition

CRYSIS 2

A cinematic FPS with tour de force visuals.

time-read
5 mins  |
September 2024
PLOD OF WAR
PC Gamer US Edition

PLOD OF WAR

SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero

time-read
6 mins  |
September 2024
GALAXY QUEST
PC Gamer US Edition

GALAXY QUEST

HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing

time-read
6 mins  |
September 2024
FAR REACHING
PC Gamer US Edition

FAR REACHING

Twenty years ago, FAR CRY changed the landscape of PC gaming forever.

time-read
10+ mins  |
September 2024
THY KINGDOM COME
PC Gamer US Edition

THY KINGDOM COME

SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING

time-read
9 mins  |
September 2024
KILLING FLOOR 3
PC Gamer US Edition

KILLING FLOOR 3

Tripwire Interactive's creature feature is back

time-read
6 mins  |
September 2024
IMPERFECTLY BALANCED
PC Gamer US Edition

IMPERFECTLY BALANCED

Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'

time-read
2 mins  |
September 2024