A Joy in Every Corner, Dirt Rally 2.0 Edges Ahead of Its Predecessor.
Most people don’t know how it feels to flick the back end of a rally car out on the approach to a blind turn. As a result, Dirt Rally 2.0 requires a greater level of abstract thought to assess its ‘simulation’ cred than, say, Project Cars 2. You might not have sent a McLaren P1 up Eau Rouge, but you still know how a road car feels on a road. Snarling Group B rally cars speeding across loose surface? Not so much.
That’s why Dirt Rally 2.0 exists. Since its earliest outings under the Colin McRae banner, Codemasters’ rally series has traded on ‘feeling’ just right. The way its cars squirm and shift through corners, the way you can keep them just about under control while they power through turns at strange, unnatural angles—it’s always felt instinctively realistic. Dirt Rally 2.0 tells you how it feels to be a professional rally driver with such fearsome assertiveness that you simply believe it.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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