My favorite level of Automachef is simple—there are only two recipes, a chicken sandwich, and a burger, but the kitchen is the size of a toolshed. Forced to make do with only one grill and one food processor, I establish loops of conveyor belts to shuffle ingredients around. With all available space filled, I sit back and click go, only to realize I’d forgotten the machine that takes customer’s orders. Time to start over.
Automachef is a production line game—that is to say, it’s a game about carefully arranging conveyor belts, mechanical arms and other doodads along a grid to guide ingredients through various stages of cooking, mixing and packaging. As the name might suggest, this one is about food. Specifically fast food—heart attack burgers, fried chicken, and greasy BLTs will power your way to world domination, quite literally if the AI that serves as your jokey mission narrator is to be believed.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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