The perks of stepping into someone else’s shoes
In development for just three months at the time of writing, Brendon Chung’s new project, Skin Deep, is exploring some interesting FPS territory. The game sees you take on the role of an elite security guard, hired to travel in cryogenic suspension alongside valuable spaceship cargo. Your job is to protect that cargo, thawing out whenever there’s a threat.
Chung’s plan for your newly thawed state is that you will have a weapon but no shoes—basically the opposite of a nightclub dress code. The shoelessness ties into Chung’s interest in making your avatar’s body more of a meaningful presence than the default FPS setup where you’re essentially a floating camera wielding a gun.
From watching a stream of Chung working on Skin Deep you can already get a sense of how important consideration of your body is as a result. Walking on glass gets shards stuck in your feet. You can stand with your back against a wall and lean against it while you pluck them out, or leave them in, which blocks off a bit of your health bar and inflicts damage when you take a step.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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