Networking at events has never been more stressful
SpyParty has been in development for approx four hundred years. It has had more development than you have had hot dinners. It is still in development RIGHT NOW. That doesn’t mean you can’t play it. It just means that its creator, Chris Hecker, has transcended all traditional meanings of ‘release date’, ‘early access’ and ‘time’.
Technically, this is a preview. A preview of a game with devoted players whose interest has spanned years and who have thousands of matches logged. A preview of a game where, if a super-early build is an alpha and the next significant step along is a beta, we are clearly nearing the end of the Greek alphabet and looking to find extra letters.
SpyParty is an asymmetric one-on-one game where one player takes on the role of a spy at a party, and the other player is the sniper who must identify and eliminate them. The sniper has just one bullet, and must use their powers of observation to narrow down the suspect list. The spy, on the other hand, must perform all their tasks within a time limit without alerting the sniper.
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