A horror game that tells two stories a century apart
The year is 1979, and Adam and his wife Emma have moved to a house deep in the countryside, which is your first clue that The Beast Inside is, yes, a horror game. Nothing good ever happens in isolated rural houses. Adam is a CIA cryptanalyst working on cracking a Soviet code that could alter the course of the Cold War, and he needs a quiet place to do it.
In the opening their car pulls up to the new home—a grand colonial house surrounded by woodland—and your first job is moving in. A stack of boxes on the porch needs to be relocated, giving you an early taste of the game’s physics. Like Amnesia before it, you can open drawers, stack boxes, throw objects, and generally make a mess, which gives the world a feeling of richness and interactivity.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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