I don’t think I can stomach buying another booster pack after playing Legends of Runeterra. It’s a necessary part of physical card games where cards often have real-world value, but their prevalence in digital card games is just an excuse to sell the worst kind of loot boxes. It’s enough to make anyone cynical. But thanks to a generous reward system that avoids booster packs altogether, Legends of Runeterra is one card game that’s easy to love.
You’d be forgiven for rolling your eyes at the thought of a free-to-play card game based on League of Legends. The card genre is full of these spin-offs. But Riot Games’ take is full of clever innovations and tense duels dictated by your skill rather than how much you spend.
SLINGING CARDS
With its colorful aesthetic and goodnatured charm, it’s easy to mistake Legends of Runeterra, which entered open beta last month, for a Hearthstone knock-off. It takes the familiar faces of Riot’s enormously popular MOBA and adapts their playstyle and abilities into a game where your primary objective is to build decks and play cards to reduce your opponent’s hit points to zero. Though it walks like Hearthstone, Legends of Runeterra talks like a simpler version of Magic: The Gathering. That’s to its benefit, as Runeterra avoids cribbing many of Magic’s cumbersome rules in favor of faster, more aggressive duels.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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