NEED TO KNOW
EXPECT TO PAY $60
DEVELOPER Larian Studios
PUBLISHER In-house
LINK baldursgate3.game
Out now in Early Access, Baldur’s Gate III feels like it’s trying to make up for lost time. There are no humble beginnings here—instead we’re treated to psychic squid monsters, interdimensional ships, and jaunts into the Underdark. And that’s before even visiting the city itself, which is currently inaccessible.
As the series’ new Dungeon Master, Larian Studios wants to make an impression quickly, setting you on a high-stakes adventure with a sense of urgency that can only come from being implanted with a tadpole that’s turning you into a mind flyer, one of those aforementioned psychic squid monsters. It’s only undermined by my compulsion to stop every few minutes to push people off ledges.
The ability to shove people has made its way over from D&D proper, and with Baldur’s Gate III’s very tall design, there are plenty of opportunities to use it. Sneaking up on, say, an oblivious gnome and knocking them into the abyss is the most obvious use, but it can also come in handy if you want to push someone into some fire or poison, or line up some enemies for an attack that strikes a row.
PUSH OFF
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
SCREENBOUND
How a 5D platformer went viral two months into development
OLED GAMING MONITORS
A fresh wave of OLED panels brings fresh options, greater resolutions and makes for even more impressive gaming monitors
CRYSIS 2
A cinematic FPS with tour de force visuals.
PLOD OF WAR
SENUA’S SAGA: HELLBLADE 2 fails to find a new path for its hero
GALAXY QUEST
HOMEWORLD 3 is a flashy, ambitious RTS, but some of the original magic is missing
FAR REACHING
Twenty years ago, FAR CRY changed the landscape of PC gaming forever.
THY KINGDOM COME
SHADOW OF THE ERDTREE is the culmination of decades of FromSoftware RPGs, and a gargantuan finale for ELDEN RING
KILLING FLOOR 3
Tripwire Interactive's creature feature is back
IMPERFECTLY BALANCED
Arrowhead says HELLDIVERS 2 balancing patches have 'gone too far'