There’s a PC game with 35 million players a month that’s never talked about. It might have been your first ever single-player experience, or the game you’ve played more than any other—but its ubiquity is such that it’s simply become part of the desktop wallpaper. Its name is Microsoft Solitaire.
“It becomes background noise, and was designed to do so,” says Mike Bithell. “The main purpose of putting it into Windows was as a tutorial for mice. It’s every core mouse gesture—clicking, double-clicking, dragging and dropping.”
At the beginning of October, Bithell Games released The Solitaire Conspiracy. Unaffiliated with Microsoft’s version, it builds on the classic card game with characters, powers, FMV cutscenes, and a daft espionage story about a Cyber Augmented Recon and Defence System. Yes: C.A.R.D.S.
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber ? Sign In
This story is from the {{IssueName}} edition of {{MagazineName}}.
Start your 7-day Magzter GOLD free trial to access thousands of curated premium stories, and 9,000+ magazines and newspapers.
Already a subscriber? Sign In
YELLOW CARD
Flawed deckbuilder DUNGEONS AND DEGENERATE GAMBLERS rarely plays a winning hand
GODS AND MONSTERS
AGE OF MYTHOLOGY: RETOLD modernizes a classic RTS with care
SPACED OUT
After a strong first impression, WARHAMMER 40K: SPACE MARINE 2 runs out of steam
SLIDES RULE
Redeeming a hated puzzle mechanic with SLIDER
DINER HARD
Rewriting the rules of horror in ALAN WAKE
"Kay Vess, galactic tomb raider"
Feeling like Lara Croft in STAR WARS OUTLAWS
LETHAL COMPANY
A return to some explosive post-launch patches.
MARVEL: ULTIMATE ALLIANCE
Enter the multiverse of modness.
TRACK GPT
Al's teaching sim racers to improve-what about other games?
FINDING IMMORTALITY
Twenty-five years on, PLANESCAPE: TORMENT is still one of the most talked-about RPGs of all time. This is the story of how it was created as a 'stay-busy' project by a small team at Black Isle Studios