So Biomutant is a boring game that survives on some modicum of charm. This is an RPG in which you can leap from your grotesque horse, summon a ball of mucus around yourself to roll up your enemies with, ‘detonate’ the mucus to send them flying, and finish with a slow-motion Max Payne-esque volley of electric bullets from a gun with a trumpet horn for a muzzle. It should be brilliant, gonzo fun. It’s tragic, then, that hollow progression and an incessant narrator suck out so much of the joy.
Biomutant feels like it’s going to be much more, but in practice it’s an endless stream of new ideas that go nowhere and beautiful, toxic landscapes with little to offer except an excuse to use photo mode. It’s especially disappointing because Biomutant’s optimistic vision of the post-apocalypse is a refreshing take on the end times, with a weasel dressed like Elvis for every fascist cannibal emperor in Fallout. But if you strip out the gangly, affable muppets, all that’s left is a broken open-world RPG with little else to discover except another cheap riff on the same color-matching puzzle. At least it looks amazing.
LIFE AFTER DEATH
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