My tiny Cessna light aircraft is barreling down the terrifyingly short runway at Lukla, an airport nestled in the mountains of eastern Nepal that’s said to be one of the most dangerous in the world. The end of the runway approaches fast as I yank back on the yoke, but I’m not getting any lift. I resign myself to my fate, but half a second before I slam into the barrier separating Lukla from the misty void below, the little plane lurches into the air and suddenly I find myself soaring down a deep, vast Himalayan valley scattered with little fluffy clouds.
Ten minutes later I’m flying over New York City, a dense urban sprawl that stretches as far as the eye can see, sunlight glinting off the skyscrapers. Then I’m above my hometown of Glasgow, Scotland, in the thick of a torrential rainstorm. I can see the streets where I grew up below me. Then I’m somewhere over the Sahara. The Jökulsárlón glacier in Iceland. The lush valleys of New Zealand. Mount Fuji in Japan. Anywhere I can think of I can go, because in Microsoft Flight Simulator the entire world is literally at your fingertips.
It seems unbelievable, but as I spin a 3D globe around I realize that I can drop my plane anywhere on Earth and, after a short loading screen, start flying. This is possible because the game generates its world using satellite data pulled from Bing Maps. But you aren’t just flying over a flat texture: The engine takes this map data then intelligently fills it in with trees, water, buildings, famous landmarks, and even little details such as traffic on the roads. Elevation is rendered accurately too, resulting in towering mountain ranges and yawning valleys.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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