All in all, the result is an odd game, sitting in the borderlands between the RPG and strategy genres. I’ve played ten hours or so of a preview build, sticking my toe into all manner of sidequests and sending dozens of humans, animals, and monsters to their doom in battle. I like it, I’m pretty sure, although I’m saddened that a lot of the more fantastical elements of King’s Bounty: The Legend appear to have been sanded away.
Speaking of which, this is the belated direct sequel to the 2008 tactical RPG in which you could marry a zombie— or, if you preferred, a frog. Just one bonkers sidequest in a game brimming with fairy tale weirdness. A game that played a bit like Heroes of Might & Magic, as you roamed a fantasy world gathering resources and units, before employing those units in turn-based battles.
I won’t bang on about the story of this sequel, as I found it stilted and a little dull, but it begins with your character being let out of jail to run an errand for the prince, and that’s as good a reason to start adventuring as any. There are three characters to choose from—a warrior, mage, or paladin—although you only ever support your troops from the sidelines in the King’s Bounty series, flinging spells or magical missiles onto the battlefield.
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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