It’s not an easy job, working for a prohibition-era Chicago mob boss. Empire of Sin lets you recruit and nurture a gang drawn from a pool of 60 crooks, all eager to make a name for themselves—and a buck or two— in the criminal underworld, but I suspect they would have had second thoughts if they’d known what was in store for them when I slipped into the shoes of the infamous Al Capone.
Capone’s one of 14 playable mob bosses, some invented, some historical, and some even related to members of the team—like Elvira, a 70-year-old brothel owner based on John Romero’s great-grandmother. It’s a cast with a lot of big characters, and it features a level of diversity that you don’t usually see in prohibition-inspired fiction, though it’s one that’s actually more true to life.
Just doing a spot of interior decorating, don’t mind us.
“I do think it was a significant design challenge,” says game director Brenda Romero, who also has a family connection to one of the bosses. “Like, hey, we would like to have a 70-year-old woman as a boss. You know what? Why not? And it’s especially important, as it’s a nod to John’s heritage. His grandmother and great-grandmother before that were the absolute matriarchs of the family. But that’s a challenge because this is a combat game and you’re pretty hardcore.”
A CLOSE QUARTERS SCRAP IN A FILTHY ALLEY IS NOT AN ELEGANT THING
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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