I don’t know much about astrophysics, aerodynamics, or anything else to do with rocket science, but I do know how to tell when someone is trying very hard to avoid saying the words ‘kerbal orgy’. New studio Intercept, which has taken the reins on KSP, is busy crafting a sequel, coming next year, that includes intergalactic travel, multiplayer and helpful tutorials for science-challenged players like me. Reading between the lines of my first look at Kerbal Space Program 2, the kerbals themselves are getting busy too.
Over the course of two days I spoke with the dev team about what’s new in Kerbal Space Program 2, what’s changed, and just as importantly what’s not changed, to preserve the wonderful sense of accomplishment and discovery that defined one of PC gaming’s greatest experiences. At no point did anyone say these little green explorers are so excited about intergalactic travel that they throw a spontaneous space party, but I’m here to tell you it’s most definitely happening.
And honestly, I’m thrilled about it. It’s hard, lonely work going where no kerbal has gone before, and they deserve to celebrate—especially because that sweet, sweet space nooky is a key part of Kerbal Space Program 2’s vastly expanded progression into the unknown.
THE BIG BOOM
Ext: Space. The camera pans across a desert landscape, the faint flow of starlight refracting through a layer of atmosphere at the horizon. Stirring synth chords and a bass drum aren’t quite reproducing Also sprach Zarathustra, but the tone is the same. Mysterious. Ominous? The vibe is unmistakably 2001.
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