The received wisdom is that Team Fortress 2 has changed, and not for the better. The argument, often made by former players, is that everything Valve has added to the game over the last 13 years—the hats, the achievements, the jars of human urine—has diluted the spirit of what TF2 once was. I’ve fallen into the same trap myself over the years, bemoaning that the game I once loved no longer exists.
It would be absurd to suggest that Team Fortress 2 hasn’t changed; it was arguably the poster child for games-as-a-service design. It’s evident in everything from the menus to the way you start a match. Nevertheless, returning after years away, I’m struck by how much of the core appeal remains. There is more now: More maps, more weapons, more customization options, more effects. Sometimes there are lasers. Sometimes you’ll be drenched in milk. In a handful of ways, though, this is still the TF2 that became one of the most influential online shooters of the 21st century so far.
Load into a match, and you’ll still get teammates in your home spawn accusing every player of being a Spy. You’ll still get intractable 2Fort stalemates, as players abandon the objective in favor of an endless deathmatch. You’ll still get sniper wars and W+M1 Pyros. Most importantly, you’ll still get the clarity of purpose and personality of its nine classes, who retain their role and at-a-glance design, even as their arsenals and accoutrements have grown over so many updates.
CLASS ACT
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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