By the time I was a kid growing up in the late 1990s and early 2000s, arcades were already on their way out. Home gaming on consoles and PCs has long overtaken the hobby's original home, relegating it to a novelty for nostalgia-baiting barcades in gentrified neighborhoods.
Still, I found my way into arcades over the years: a friend's birthday party at a local pizza joint, or killing time while off on my own during a family vacation. One game that I always ran into without fail was Teenage Mutant Ninja Turtles: Turtles in Time.
Turtles in Time and its predecessor, simply titled Teenage Mutant Ninja Turtles, remain the gold standard of TMNT games to this day, combining simple, yet fast-paced and explosive combat with drop-in, four-player co-op and the kind of visually striking pixel art backdrops which help 16-bit games remain a favorite of so many players.
Teenage Mutant Ninja Turtles: Shredder's Revenge is an attempt to bring the magic of those old arcade classics to PC and consoles, while also sanding the edges and shaping the experience into a better fit for at-home play. Freed from the need to suck up quarters from unskilled players as a business model. and to be short enough to be finishable in a single sitting, Shredder's Revenge has the potential to be better than arcade-perfect.
HEROES IN A HALF SHELL
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Special Report- Stacked Deck - Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big.
Monster Train, a deckbuilding roguelike that firmly entrenched itself as the crown prince to the kingly Slay the Spire back in 2020, was the kind of smash success you might call Champagne Big. Four years later, its successor Inkbound’s launch from Early Access was looking more like Sandwich Big.I’m not just saying that because of the mountain of lamb and eggplants I ate while meeting with developer Shiny Shoe over lunch, to feel out what the aftermath of releasing a game looks like in 2024. I mean, have I thought about that sandwich every day since? Yes. But also, the indie team talked frankly about the struggle of luring Monster Train’s audience on board for its next game.
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